Card Type: Trap Card
Card Attribute: Normal
When your ‘Crystal Beast’ monster is destroyed by battle: You can send 7 ‘Crystal Beast’ cards with different names from your hand, Deck and/or face-up field to the GY; Special Summon 1 ‘Ultimate Crystal’ Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up ‘Ultimate Crystal’ monster you control leaves the field because of an opponent’s card effect: You can banish this card from your GY; place any number of ‘Crystal Beast’ monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.